![]() ![]() Metal: Rendering freezes when the orientation is changed MacOS: Fix for 2021.3.X: Editor silently crashes when entering Play Mode on macOS MacOS: Crash on objc_msgSend when the Editor UI gets redrawn Linux: Crash on DisconnectGtkSignal(void*, GtkCallbackResponse ( )(), void) when going through microgame tutorials Input: Crash on InputDeviceIOCTL when closing Unity editor Graphics Device Features: Performance degradation when comparing Android Quest 2 builds across 2020.x Windows: Numpad Equals can now be registered with the Input System. WebGL: Fixed WebGL build when "Name Files As Hashes" is enabled. WebGL: Fixed a missing backslash in WebGL system info user agent regex that triggered a JS linter. Universal RP: Changed the ScreenSpace Decals sorting criteria to None to fix flickering issues. UI Toolkit: Fixed the slider's value retention when interacting with the text field. SRP Core: Fixed potentially broken rendering and errors after renaming a VolumeProfile asset. As this is not supported by JsonUtility, this will now throw an ArgumentException. Serialization: Memory could get corrupted when attempting to deserialize a JSON to an Array. net standard incompatible with Visual Studio. Scripting: Added a validation error when a user's Roslyn analyzer or Source generator references a version of. ![]() Profiler: Fixed sample selection in the Timeline View of Profiler Window. Prefabs: PrefabUtility.ApplyRemovedComponent now removes the associated removed component override. Physics: Collider.material getter won't instantiate the material if called on the Prefab object. Physics: Added a warning when cooking concave Mesh Colliders with the Fast Midphase option that have over 2,097,152 triangles. Package Manager: Fixed a bug where removing an invalid local package would delete your project folder. Mono: Corrected handle generic parameter attributes in the. MacOS: Fixed BuildCanBeAppended returning Unsupported when used on Windows. IOS: Fixed low memory usage event not triggered when using Unity as a library. IOS: Fixed BuildCanBeAppended returning Unsupported when used on Windows. IOS: Fixed "Screen.orientation" is not changing orientation in the UaaL. IL2CPP: Fixed LineNumberMapping.json not ending up in exported projects when -emit-source-mapping is used. HDRP: Updated HDRenderPipelineResources file. HDRP: Fixed HDProbes to support custom resolutions for all rendering modes. Graphics: Fixed solid color block artifacts when compressing textures using Fast ASTC on M1 devices. Graphics: Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions.
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